Game Review: Starvoid
Starvoid is one of the latest real-time strategy title published by Paradox Interactive, and developed by Zeal Game Studios on August 30th. The game is a heavily focused multiplayer experience, which in turns abandons the single player campaign. However, the developers promised in exchange a very quick and intense multiplayer experience. To be frank, the main question still remains? Does Starvoid, a heavy multiplayer game have what it takes to challenge other titles like Tryst, or will it be left in the dust?
Being a multiplayer heavy experience, the game works somewhat the opposite; it plays as quick as a single player. You immediately start out choosing what room you want to play in and who you want in a matter of seconds. And to encourage this quick paced experience, all matches last a total of 10 or so minutes, but each match is hectic, and very amazing to look at and hear.
Right when you start a match, a total of 4 commanders are available for the player and they have diverse abilities. Alberto, the mechanic utilizes in providing his fellow robots that you put on the battlefield to do all the work. Grace on the other hand is primarily used to be a stealth unit, which grants her the ability to backstab enemies with far more strength than actually leading a frontal assault.
On the other, the players who don’t like these tactics can use the other two commanders known as Cleburne who is a heavy frontal assault commander. You also have Hellfire Kelly who specializes in long range warfare. Of course, there are other characters as well available, but most of them need to be purchased and slightly have better abilities than the ones that are already made available to the players.
The plus side to all of these characters is that you don’t specifically have to choose a single one. A total of 4 contracts are available to you in order to switch which character you are utilizing making gameplay very different in each round.
Additionally, great deals of weapons are available right from the start, along with specs, and these abilities come very handy in battle. For example, the Thick Hull upgrade allows the commander to gain armor plating in order to increase their health and last longer in battle, a great spec for Grace. However, you also got weapons, like the decimator, which is great for Albert to actually get some firepower when he attacks, rather than relying on his troops.
However, the best part is what happens in-game. Each battle normally has you deploy units very quickly. Cleburne has a wide array of huge robots accompanying him, such as the Phalanx, but most of these units have terrible speed, which makes a huge difference in battle. Including these deployment tactics, the character also has a wide array of abilities they can set before battle that allows them to play the way they want, such as stunning their enemies first, and then taking their sweet time to gang up on the enemy like the prime strategy Cleburne is supposed to utilize.
Graphics and sound are amazing as well. The games look vivid and have great detail that really makes the environment look like its taking place on another planet, which gets the atmosphere perfectly right for a each battle. Modes like Team Deathmatch utilize the darkness as a way to make it very intense, having you either be the predator, or be the prey.
Sound, as well does the same exact thing. The developers use a silent approach in getting this delicate and majestic sound to play in the background. While actually during battles, the sound affect really supports that which you would hear in a battle like guns blasting, the narrator of the battle stating that a post has been taken, or the commanders screaming to each other that they don’t fear death, which is somewhat funny to hear.
The downside is that this game won’t last too long. A lot of games are being played online, however, leveling up is very easy in this game and takes little to no waiting time. Weapons and new enhanced abilities are easy to acquire and are the only premise the developers used to have the players still play this game after buying it.
In-game battles are no different as well. Most battles are only enticing because of their lustrous graphics, and their sound quality which gets you into the game. However, the game itself never truly focuses on a battle system that is truly enriching. For example, if a level 9 units utilizes 9 robots and takes on a commander who is solo, the enemy commander will without a doubt get decimated; no matter what ability they use. This goes the same for level 34 units who can decimate everyone and anyone in the room if they utilize the robots correctly, and makes the robots far more useful which remove the S part from RTS.
There are also tiny little problems, such as the resolution, which only has two options. Or, the video options that don’t let you choose specifically which things you want on or off. And worst of all the game doesn’t seem fully optimized in terms of speed
None of these problems are ground breaking by any means, and to be honest Starvoid has what it takes to challenge the other RTS games that have already came out. This is a very quick paced game for any RTS fans who want to just have fun without having to start a new game and set up all of the characters from scratch, and having to play a 6 hours game to get the same amount of enjoyability. Starvoid is available for 10 dollars, and is a title that should be picked up for casual gamers and those RTS fans who want a little bit of fun before they go to work. But not something developed for players who lust for a long journey and to get that satisfying feeling that they have finished