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Game Review: Primordia
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Game Review: Primordia

Primordia- yes, it means the beginning of something- can also be defined as the earliest stage of development for organs and tissues. This definition can easily summarize Wadjeteye Games newest title; Primordia. The title came out on December 5, and I personally think that the most remarkable feature that Primordia brings to the table is the use of commentary.

The player takes the role of (or, really, follows) Horatio Version 5- a robot built by man- and his fellow sidekick Crispin in a post-apocalyptic world.  In the beginning Horatio is attacked by a mysterious robot that robs him of his power core, which provide power and is crucial to the survival of robots. In order for Horatio to survive, he ventures through the world to find the robot that stole his power core. During Horatio’s journey, players will come across a wide array of different characters. Each one adds a sort of mystery and vibe to the story; they all help the player become immersed in the story and they put suspense in the atmosphere.

Truthfully, the story is the best part within Primordia. Each and everything that Horatio does is one step closer to solving what occurred on the planet. In addition, players will discover the truth about  mankind- those who built the robots- and what lead them to their extinction. In addition, they find out about Horatio’s past and how he came to be, and why he is the main focus of Primordia.
Sadly, that’s really the only proper point of the game. The graphics burn my eyes at times, the soundtrack and the voice acting isn’t what players would expect in this day and age, and even the gameplay falls short.
While most gamers have played at least one point and click adventure titles such as Yesterday, most gamers will not enjoy a title like Primordia. Most of the missions in Primordia as the player to scavenge for items from one corner of the world and then bring them to another character for a piece of information, or combine items to utilize them on doors, or other objects. Sadly, while this might seem great from someone who loves adventure titles, the problem at hand is that some of the items are entirely useless.
The commentary even ironically states that the reason they built in some of the same items was so that they could be used over and over again at specific points, so all of the items are crucial to every part. However, one of the most useless items in Primordia was the crowbar (sorry Gordon). The player receives the crowbar halfway through the title, and they can only utilize it open the sewers. However, the item could be used within the first half of the game to open an underground link in Horatio’s ship and players never get an opportunity to do so.
Additionally, trying to use an item on a certain door that should theoretically work, and then does nothing is very irritating. Adding to the problems is that sometimes when an item should be fixed and help you with your current objective, it suddenly stops working, or becomes useless and needs the player to scavenge for more items.

The graphics and the voice acting are in the same category as well. As already stated the graphics are terrible; everything within the game is either very muddy looking and bland- this game suffers from a lack of color, or is very dark in general. Even though this is a post-apocalyptic title and should bear a generally drab, fatigued color palette, franchises like the Fallout series manage to utilize a multitude of colors to give it some taste, therefore, being set in a post-apocalyptic world is not an excuse for dull graphics.
Additionally, the graphics are blurry on a full HDTV. This is sadly not acceptable in this day and age, where most titles- including indie titles- are full of high-resolution textures and colors.
Voice acting itself isn’t anything noteworthy either. For each great voice actor, like Crispin, and Horatio come two voice actors that are terrible. One of the voice actors only spoke a single line about how robots are spooky or something, but it wasn’t at all meaningful and actually felt out of place as well, which harmed the story quite a bit.

However, there is a good point to all of this and that’s the commentary. The developers, the artist, and script writers discussed why they did the things they did while producing Primordia; the artwork, the progression of the story, and more is explained in the developer commentary.
Even though it was helpful and very immersing, the fact at hand still remains the same: the commentary only expressed the developers intention, but the game itself is not even close to a masterpiece. The only justifiable reason to play this title if you have 10 dollars on Steam is if you’re really intrigued by Primordia’s story. Otherwise, you may want to pick up a different adventure.

VN:F [1.9.22_1171]
Rating: 0.0/10 (0 votes cast)
VN:F [1.9.22_1171]
Rating: 0 (from 0 votes)
Reviewed by Zeeshan Sajid on December 10, 2012

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