Game Revew: Tiny Troopers
Using miniature marines have never been as tedious as it is in Iceberg’s Interactive latest title known as Tiny Troopers. Originally, Tiny Troopers was made for the iOS and Mac, however, it was later moved to Steam on August 24, 2012, and it is a title that favors average gamers who want entertainment for an hour or so without indulging too much time into mechanics and all that other nonsense.
Tiny Troopers starts out without a background story, and no other sense of detail as to who the player is, or why the player is fighting. It is strictly implied that the player is in command of a team with loads of infantry units that must make their way through missions. Each mission is comprised of something different, from saving hostages, or taking out the tank or killing enemy commanders, and even stealing a large amount of intel. Sadly, throughout these 30 missions, the game never makes a real stand in story, or gameplay that makes it memorable.
Each mission is monotonous. The player starts out with one single troop in the beginning tutorial mission and as they advance they unlock more soldiers and items that can be used in-game along the way. Every soldier are able to level up after collecting certain amount of medals that unlock soldier rankings that each of the players units can level up to. There are dogs tags as well that can be collected within the battlefield in order to unlocking airstrikes during mission, or unlocking units that will be only unlocked for the next mission.
As the player makes his way through the campaign, they will encounter a wide array of enemies, from tanks, to buildings that have machine guns. Mines are also an addition on the battlefield for the players to carefully walk around, rather than spraying and praying at the enemies.
Sadly, that’s the extent of Tiny Troopers. Each of these missions are comprised solely of these ideas being used over and over again. Even though each mission does sound glorified in terms of the different enemies and amazing weaponry that the player can use, Tiny Troopers is still without a doubt very limited. Simply enough, the player guides his soldiers against a large array of enemy troops using a mouse from one side of the map, to the other and backtracking a great deal of times. Even then, the backtracking becomes worse when dealing with tanks almost in each level, or some sort of enemy that can kill you easily in higher difficulties.
On the other hand, the different terrains look terrific. The player goes from desert to snowy field, which looks incredible, having great attention to detail. There are even buildings within the missions along with trees which helps keep the game from feeling flat. The character models themselves don’t look too shabby either, especially considering the game doesn’t make the player butcher the exact same looking soldier every other second. Another plus is that the game is fully optimized and customizable for playing on a PC, which is amazing considering that this originally came from the iOS platform.
On a side note, each mission can be replayed from the campaign mode in order to gather more points. But, the biggest problem during campaign mode is the unit system. As the player gathers soldiers from the beginning missions, some units seem to disappear entirely. What’s worse is that most of the missions are limited on which soldier can be used, and how many can be used which throws out the players hard work of surviving.
Voice acting and soundtrack are nothing amazing either. They do have their moments in terms of giving off great sound effects for artillery fire, or tank fire. However, sometimes the soundtrack seems to disappear altogether and whether it is a glitch, or on purpose entirely bewilders me. On a side note, the voicing is hilarious. Some of the troops have a tendency to smack talk enemy during shoot outs, stating things such as “stay frosty” which is entertaining at times.
Overall, Tiny Troopers isn’t a terrible game- it’s just average. Tiny Troopers wasn’t made to cater to a large group of staunch-faced hardcore gamers, and caters more to the lower end of the spectrum who play video games when they are waiting at an airport. The problems however still remain the same with this game. The lack of a story and repetitive gameplay would easily make any hardcore gamer cringe at the concept of trying to play this title for more than an hour. However, if you’re an iOS owner, or just enjoy playing games while waiting in a reception area, this is the game for you.