Machinarium – Review
Genre: Adventure, Indie
Developer: Amanita Design
Publisher: Amanita Design
Release Date: Oct 16, 2009
Machinarium was released in 2009 with little notice regardless of the incredible atmosphere and visuals. Machinarium is an adventure game built on 2-dimensional art, ambient music, and an amazing story. Even though there’s not a single word spoken in the game, the story is conveyed through a series of mini-cartoons which represent the communication of the robots. Did I mention all of the ‘living’ creatures, in terms of animals, are robots? It somewhat reminds me of an all robot version of Futurama but instead it is drawn much like a colored-pencil sketch.
After a while, I noticed myself somewhat zoning out to the music while searching for whatever was hidden on me at the moment. Finding these hidden items is no easy task…period. Sometimes there are items to find and sometimes you have to evaluate the environment to see how it reacts to you. That is one of the more confusing aspects of the game which definitely makes it frustrating. For instance, there is one scene where there’s a book in a drawer which tells you what to do…but little does anyone know that you can flip the pages in order to attain an item that the book tells you to go find.
I’m almost positive the game creators knew that we are all way too dumb to figure most of these puzzles out so they made a hint bubble and a hint book which you can see in the video below.
The hint book has a game that you must play on the cover of it in order to unlock it. It tells you step by step how to solve whatever puzzle you’re on at the time. Plus, because these guys are geniuses, they also realized that sometimes we’ll be too lazy to play through the game on the hint book…which is why the game’s there. Grrr…
All in all, this game is incredibly brilliant. I definitely feel dumb while playing it but, once I get a puzzle without any help, I feel oh so much better. It reminds me of a game called Six Differences which definitely presents the same atmosphere. This means I’ll have to write a review on that game next.