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After Exodus is the Closest We’ll Get to a Minecraft MMO

After Exodus is the Closest We’ll Get to a Minecraft MMO

I don’t enjoy comparing games, but After Exodus has forced my hand. After Exodus is currently in pre-alpha, and it’s going to be an open-world sandbox MMO with procedurally generated environments. According to the game’s official site, you’ll “command a vehicle in which you can explore, extract resources, engineer advanced vehicles and weapons, build cities, or conquer your foes.” That sounds like a decent idea for a game, but there’s something else about it that caught my eye- the procedurally generated landscapes. The world of After Exodus has no set size- just as in Minecraft, you don’t run into an invisible wall if you visit the edge of the world- the world simply continues to create itself.

This all harkens back to the early days of Minecraft: as of late, Minecraft has become more of an RPG with the bevy of features that recent updates have dumped in. I don’t think that these new features are by any means a bad thing, but they have changed the game significantly. After Exodus reminds me of the old versions of Minecraft– sparse, with a heavier focus on exploration and survival. Of course, it’s too early to pass definitive judgement on the game, but I have a feeling it’s going to be a lot like a Minecraft MMO, albeit with a much different aesthetic and gameplay.

“All materials will have properties such as Hardness, Malleability, and Thermal Conductivity,” said the game’s creator in a Reddit post. “These material properties will influence the item’s quality. And here’s where the innovation comes: a procedural chemistry system. You can combine or react any two materials to create a new material with unique properties. There’s virtually a limitless number of materials to discover to use in your creations.”

After Exodus is still being developed, and there’s a lot that must be done before it’s remotely playable, but it looks like a very interesting project that we’ll definitely be keeping an eye on.

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