Game Preview: Anomaly 2
When Anomaly: Warzone Earth was released back during the beginning of 2012, the title received great praise for everything it did correctly, and the content it brought gamers was unparallelled to most of the other titles that were competing in the same market. Anomaly not only gave gamers eye candy with very vivd and colorful graphics- even for the consoles it was released on- but complemented it’s visuals with an amazing soundtrack, meaty gameplay, and even a story that wasn’t dull enough to get gamers to quit. In addition to that is how well made the code of the game itself was- it ran quite well on each of the systems that it was released on during the same timeframe.
Anomaly 2 is nothing short of what Anomaly: Warzone Earth was at all; actually, it surpasses Anomaly: Warzone Earth. We at Blackman ’n Robin received an opportunity to test out their beta version of the game, and check out the newest multiplayer along with a total of three missions during the campaign, which were the basic tutorial missions.[youtube http://www.youtube.com/watch?v=DMikNfYCZ50&w=560&h=315]
During the campaign, you play as Lieutenant Lynx on Earth during 2018, where the world has been overtaken by alien machines. Humankind is on the verge of extinction, and survival means banding together and searching for supplies throughout the entirety of the campaign. During the short campaign tutorial, players will be placed into a VR simulation, where they will take control over the lieutenant while giving orders to the rest of the fleets to deploy mechs, shoot at a target, but overall, just understand the basic mechanics of what Anomaly has to offer.[youtube http://www.youtube.com/watch?v=HWuHMyIDOIM&w=560&h=315]
During the simulation, many of the same functions from the previous titles remained the same. Employing mechs into your squad by having enough supplies is done with ease, along with having them upgraded as well remains very much the same. However, during the tutorial mission, the option of having to change your mechs into a different form was available.
For example, the only mechs that were optional during the tutorial happened to be Assault Hounds, who at first had very slow shooting capabilities, however, as they kept shooting, they started to build momentum and overall increased their firing rate in order to take down their foes. But they could also change for into Hell Hounds, which allowed them to use flamethrowers and burn the enemies that were in between two large buildings, and thus gaining the ability to attack two enemies at once, rather than concentrating fire on a single enemy.
The morphing capabilities allowed for a much more subtle approach to different play styles,
especially considering that there were different routes that a player could take to get from one end of
the map to the other. Of course the graphics looked amazing and ran smoothly without any hiccups
with steady frame rate.
However, aside from the campaign, the newest functionality 11 Bit Studios has added is the
multiplayer. The multiplayer focuses on two sides of the battlefield: the attackers, and the defenders in
a manner of speaking. Players can compete against each other based on ranking, and from there have
plenty of options to either take form as the squad (attackers), or the defenders (towers).
The squad’s main goal is to destroy the enemy generators, while the towers’ goal is to defend
those generators and destroy the squad as much as possible. If either side scores greater than 500 points against the enemy, they will win by default, however, if those terms aren’t met, the match will
have to be played until one surrenders or one team accomplishes their task..
During the match itself, the tower side must focus on gaining supplies while the enemy squad is
not actively attacking the towers by utilizing harvesters. The squad must focus on taking the
supplies that lie on the map, while at the same time charging at the generators. Of course both sides can
heal their towers/ troops during the match at anytime as long as they have supplies to do so.
Furthermore, there are skills that can be purchased during the entirety of the match, some of which give
damage bonuses, while others give troops speed advantages.
There are however many problems within multiplayer portion already. All of the matches last far
too little time, and does not seem to be intended, especially considering some skill levels cost so much
to purchase. The overall map itself feels a tad bit skewed. You have supplies on one side of the map and
a generator leading to it, or supplies with a base; however, there is another portion of the map that is
either completely empty, but still has a path that leads to there. Either the developers could remove the
whole area in general, or enlarge the generators to defend more towers in order to make that portion of
the map more crucial.
None of these complaints however make Anomaly 2 a bad game, It only implies that Anomaly 2
has some fixing up to do. However, in general, Anomaly 2 does what Anomaly: Warzone Earth was
capable of doing, and that was bringing a new genre – tower offense meets tower defense- but this time,
a very much refined version of its prequel. Anomaly 2 is set to be released on May 15, 2013 for the
Macintosh, Linux, and Windows operating systems.